Place it at the end of a hit sequence, after the Classic Punch Sound and just before the Vine Boom Sound, so the impact builds and then lands with a bigger payoff. For a longer fail, follow it with the SpongeBob Fail Sound to turn the damage into a joke.
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This is a short, sharp damage splat sound effect lasting about one second, with a wet, heavy impact that lands all at once. It feels sudden and messy, like a hit registering with a comic splash, and it works best as a quick punctuation for a mistake, a fall or a failed move.