Nothing There began as an Abnormality in Project Moon's Lobotomy Corporation, a management simulation where players contain dangerous creatures, and it later returned in Library of Ruina, where its unsettling design made it a fan favourite. Its growl circulated through gameplay clips, fan edits, and soundboard uploads as players shared the moment it turned hostile. Because the sound is short, recognisable, and instantly threatening without needing context, editors still reuse it for horror and gaming content long after the original games.