Command and Conquer Red Alert 2 was released by Westwood Studios in 2000 as a fast paced real time strategy game about a Soviet invasion of the United States. Resource management is central, with ore collection funding units and buildings, so feedback for a failed purchase had to be instant and unmistakable. Short interface alerts like this one became deeply familiar to players after hundreds of matches. Fans later ripped and shared them on soundboards, where the no money sting escaped its strategy context and became shorthand for being broke in edits and streams.