Place it at the end of a fight sequence, after Enemy Spotted warns your team and the action peaks. Follow it with Inception Horn to close the sequence, then move straight to the next play so the sequence keeps its momentum.
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This six-second clip is filed as Smite #1, a short game sound made for quick use in edits, reactions and match highlights. It has a brisk, competitive edge that fits a won fight, a clutch play or a sudden turn in a match. It comes from the multiplayer battle-arena game behind the label, and works best as a short burst rather than background audio.