Darkest Dungeon, the gothic dungeon-crawling role-playing game released by Red Hook Studios in 2016, uses a stress system where heroes can gain afflictions after enduring too much horror. Its narrator, the Ancestor, announces key moments in a deep, theatrical voice, including when a hero becomes dazed and reeling. The line has since travelled beyond the game itself, appearing in gameplay compilations, reaction videos and short-form edits where creators borrow its ominous tone to underline exhaustion, panic or a run falling apart.