Five Nights at Freddy's was released in 2014 by Scott Cawthon and became known for building horror almost entirely through sound and stillness rather than constant action. Its first game's office ambience spread through gameplay videos, fan games, and edits on YouTube and streaming platforms, where creators reused it to instantly signal the series. It is often paired with the FNAF Jumpscare Scream for contrast, with the quiet drone making the sudden noise feel much louder. Years later the loop remains popular because it creates recognisable dread in seconds.