Put it first in the edit as the opening cue, then follow it with Enemy Spotted when a character appears, and save the FNAF Jumpscare Scream for the moment the night actually turns dangerous.
Über diesen Sound
This is a short 2.7-second spoken welcome from Six Horrors at Toony's 3, naming the attraction and setting the scene in a single breath. It feels tense and slightly unsettling, like the calm greeting before a long night of watching the doors, and it works as a quick cue that the horror shift has begun.