Five Nights at Freddy's launched in 2014 as an indie horror game by Scott Cawthon, built around watching security cameras while animatronic characters stalk a pizzeria after hours. Its jumpscare scream became one of the series most recognisable audio cues, shared widely as the games grew into sequels, books and a film adaptation. Clips of players reacting to the sudden attack helped turn the sound into shorthand online for an instant scare, and editors still reuse it whenever a harmless scene needs an abrupt horror punch.