Call of Duty: Black Ops II was released in 2012 as part of the long running Call of Duty series, and its campaign and multiplayer dialogue has been clipped for edits ever since. Short voice lines from shooters travel well because they work without context, and this blunt refusal sits alongside other reused gaming cues like enemy spotted callouts and the nope reaction. Fans single out this particular delivery for how serious it sounds against trivial situations, which is why it keeps appearing in reaction edits, streams and soundboard collections.