Timefall is one of the defining hazards of Death Stranding, the open-world delivery game in which rain accelerates time for anything it touches, forcing players to seek shelter and plan routes around storms. Shelter sounds like this one have become shorthand online for that mechanic, appearing in short game clips, edits and soundboards where a single cue can evoke the whole world. Its brevity makes it easy to reuse, and its association with a distinctive, rain-soaked setting keeps it recognisable to players long after the game’s release.