The line comes from Atelier Iris 2: Azoth of Destiny, a 2005 PlayStation 2 role-playing game, and is associated with the character Ein Zecksclaw. The version shared online isolates the speech alone, with no accompanying sound effects, which makes it easy to lift cleanly into other videos. On soundboards it has survived as a compact farewell for defeat and departure scenes, because the short length fits a single cut and the meaning needs no explanation for viewers who recognise the game or simply hear the finality in the delivery.