Place this cue first in your edit to open the level segment, then follow it immediately with a mario jump effect when the character leaves the ground, keeping any commentary for after both cues have played out in sequence.
À propos de ce son
This clip is a short music start cue lasting just over three seconds, the opening burst that signals level 2 stage 6 is beginning. It carries an urgent, ready-to-go energy that makes a plain start feel like a challenge kicking off, building anticipation before any action has even happened on screen.