Kitana first appeared in Mortal Kombat II in 1993 and returned as a playable fighter in Mortal Kombat, the 2011 reboot commonly called MK9, developed by NetherRealm Studios. Her in game screams and battle cries were part of the character's combat audio, voiced during hits, throws and fatalities. Clips from the game later circulated on soundboards and in fan edits, where this short scream was separated from gameplay for reuse. It remains popular because the performance is unmistakably dramatic, fitting both authentic fighting game content and ironic, exaggerated reactions.