Alien: Isolation, released in 2014, is a survival horror game built around stealth and hiding rather than combat, with players guiding Amanda Ripley through a derelict space station while evading a single, unpredictable alien. Lockers are one of the main hiding places, so the sound of their doors became closely linked to moments of panic and near discovery. The clip has since circulated on soundboards and in edited gameplay videos, where creators reuse it to recreate that same feeling of being trapped, watched and desperately quiet, long after the original game.