Age of Empires II, released in 1999, made monks a memorable part of its strategy gameplay because they could convert enemy soldiers and villagers instead of fighting them. The chant that accompanies conversion, widely known online as wololo, became a running joke among players and later spread through gameplay videos, streams and memes. Its popularity has lasted because the sound is instantly recognisable even to people who have never played the game, and it neatly stands in for any moment of persuasion, recruitment or sudden loyalty change.
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The AoE2 converting sound effect from Age of Empires II plays when a monk converts an enemy unit, and creators use it for persuasion jokes and takeover memes.
The converting sound from Age of Empires II is a short, rhythmic monk chant that plays while a priest tries to turn an enemy unit to your side. It has a low, droning, almost hypnotic quality, with repeated syllables that build in intensity before the unit suddenly changes colour and allegiance. In game it creates a tense pause, because the conversion might fail or succeed at any moment, and that uncertainty is part of its charm. Outside the game the same chant instantly signals brainwashing, persuasion or a sudden change of mind, which is why it lands so well as a punchline.