Place it near the end of a scare sequence, after the enemy spotted cue and before the FNAF jumpscare scream, so the laugh sets up the scare and the scream delivers it. Keep the laugh as the bridge between the warning and the payoff.
इस साउंड के बारे में
This is a 10-second laugh by a game figure, a single sustained vocal outburst that fills the whole clip. It feels unsettling and theatrical, like a villain enjoying a moment going wrong for someone else. The laugh carries a playful menace that makes it easy to recognise and hard to ignore.