Five Nights at Freddy's 4 was released in 2015 as the fourth main game in Scott Cawthon's horror series, shifting the setting to a child's bedroom and introducing Nightmare versions of the animatronics. Its jumpscares rely on loud, abrupt audio paired with close-up animations. Clips of that screech later spread on soundboards and in meme edits, where the exaggerated volume became part of the joke. It remains popular for horror gameplay, edits and pranks built around an unexpected scare.
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Very loud jumpscare sound from Five Nights at Freddy's 4, the sharp screech used for Nightmare animatronic attacks, horror edits and prank videos.
This is the extremely loud jumpscare screech from Five Nights at Freddy's 4, played when a Nightmare animatronic catches the player. It is a harsh, distorted shriek layered with a sudden burst of noise, designed to startle rather than sound musical or natural. The volume spike is the point, turning a quiet moment into instant panic in less than a second. Creators use that shock value for fake scares, reaction cuts and horror edits where the audience is meant to flinch, laugh, or immediately turn their volume down.