Place this clip at the very end of a slow maze build, after a long stretch of concentrated gameplay with no payoff. Follow it immediately with a shocked sound for the reaction shot, then layer a FNAF 2 jumpscare scream underneath a second scare cut for a stacked prank ending.
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This is a 4.6-second jumpscare scream effect built for the scary maze prank, with a sudden loud shriek that hits without warning. It feels tense and shocking rather than funny at first, turning a quiet, focused moment into a startled jolt that listeners instantly recognise as a classic scare trap.