Released by Nintendo in 1996, Super Mario 64 brought Mario into a fully 3D platforming adventure. Thwomps appear as massive stone obstacles that wait before slamming down, and this brief effect is associated with that encounter. The audio later became useful beyond ordinary gameplay footage, especially in retro gaming edits, challenge videos, and memes built around abrupt failure or impact. It remains recognizable because it combines a familiar enemy cue with the distinctive compressed sound of the Nintendo 64 era.