Five Nights at Freddy's 2 was released in 2014 by Scott Cawthon as the sequel to the original survival horror game, expanding the night guard setup with more animatronics and a larger camera system to monitor. Static and interference sounds were central to that system, masking movement and forcing players to rely on audio cues and quick reactions. As gameplay clips, fan games and edits spread on YouTube and social media, the static became a shorthand for a broken feed or an unseen threat, and creators still use it to signal horror outside the game itself.