Place this clip under the still moment itself, then follow the eventual move or reveal with the Pop Sound Effect Button so the payoff arrives after the wait. A second use later in the same edit works as a callback for another idle character.
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This is a short, roughly three-second game clip named for Metapod, built around a single creature sound effect rather than speech or music. It feels oddly idle and funny, like something quietly waiting in its shell while nothing else happens, which makes the pause itself feel like the joke for listeners who know the character.