Place it at the peak of a two-beat sequence, after a Classic Punch sets up the first blow and before a Vine Boom underlines the fallout. Use it once per scene to keep the two-beat structure clear, and pair it with a Bone Crack when the second hit needs a harder consequence.
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This is a short double-hit sound effect, lasting about 1.4 seconds, built around two quick, heavy impacts landing one after the other. The first hit grabs attention and the second makes it land harder, giving it a punchy, sudden feel that works as a comic beat or a moment of emphasis.