Put this clip just after the blocking action in your sequence, then follow a successful counter with the Pop Sound Effect Button for the hit and the Doge Bonk Sound Button if the opponent goes down. Keep it as the middle beat, not the opener.
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This is a very short game sound effect, under a second long, made to mark the moment just after V1 lands a parry. It feels sharp, satisfying and a little smug, like instant proof you timed it right and got away clean in the middle of a fight.