Place it at the reveal in a stealth fail, then follow it with an awkward moment as the character freezes, and finish with a womp womp fail cue when the escape falls apart.
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This seven-second clip is the sharp, rising alert that plays in Dishonored when an enemy spots you, with a tense musical sting and a sudden shift in tone. It feels alarming and exposed, like being caught mid-sneak with nowhere to hide. Taken from that stealth game, it instantly signals that a quiet plan has just gone wrong.