In Sword Art Online the world runs on Cardinal system rules, and certain people and objects are flagged as immortal so players cannot harm them. When Kirito turns his blade on Heathcliff after the floor 75 boss fight and discovers his opponent cannot be damaged, the system answers with this cold metallic tone and a flash of purple hexagons. Clips of the moment spread through anime edit circles as a shorthand for plot armor, joining other system noises like the teleport sound in SAO meme edits.
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The metallic SAO immortal object tone that plays when Kirito strikes an unbreakable target, used in memes and edits for blocked attacks and failed hits.
This is the short system chime from Sword Art Online that rings out when a sword strike hits an immortal object and the game engine rejects the damage. It opens with a hard metallic clang, almost like a sword bouncing off invisible glass, then settles into a clean, resonant synthetic tone with a faint purple shimmer you can almost hear. The clip lasts just over two seconds, sharp and final, and it instantly tells the viewer that the attack did nothing. It carries that cold, untouchable feeling of fighting the system itself rather than an enemy.