Place it just before a reveal in a horror edit, after a door knocking cue that suggests someone is outside, and follow it with a dramatic dun dun dun as the threat appears. Keep it at the centre of the sequence, with the other sounds marking the approach and the reveal.
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This four-second clip holds a girl breathing fast and unevenly, close to the microphone, as if she has just run to hide and is trying not to be heard. The soft, broken rhythm feels anxious and unsettling, leaving the listener waiting for something to appear. It comes from Lethal Company, the cooperative horror game set on abandoned industrial moons.