Place it as the final beat after a fail, with Emotional Damage just before it to build the reaction and Bruh straight after it for the reply. In a game montage, put a short scream first, then this line, then cut to black.
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This is a 2.5-second voice clip of Michael Rosen delivering the line 'It's time to die' in a flat, theatrical tone. The contrast between his calm, storyteller delivery and the grim words makes it darkly funny and deliberately over-dramatic, landing as mock doom for a failed plan, a lost game or a joke that has gone too far.