The line comes from Limbus Company, Project Moon's turn-based role-playing game, where players lead a group of sinners through a distorted city. Fans began clipping short voice lines from the game and sharing them as standalone sounds, and this one caught on because its wording is oddly specific yet easy to apply to other stories. It now appears in fan edits, reaction videos and game montages whenever a character runs out of strength, loses a transformation or is left hollow after a fight.