Place it at the contact point in your timeline, after an enemy spotted cue builds the moment and before a pop sound effect marks the follow-through. Follow that sequence with the Doge bonk for a comedic second hit if the edit leans playful rather than competitive.
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This is Ryu's kick shout from Street Fighter, a quarter-second burst of voice as he throws the attack. It lands sharp and aggressive, the kind of tight, punchy hit that feels instantly combative and satisfying. Its brevity makes the impact feel snappy rather than drawn out, like a single frame of arcade action frozen in sound.