Place it at the exact frame a boss or hungry character enters, then follow it with an enemy spotted cue for the callout and a danger alarm sound effect to keep the chase building toward your next scene.
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This clip is the short, deep synthesized voice line 'I hunger' spoken by Sinistar himself, lasting just over a second. It feels instantly menacing and theatrical, turning a simple threat into pure arcade dread with a hint of camp. It comes from the 1982 arcade game Sinistar, where the planet-eating boss taunts the player.