Place this clip right at the trap trigger in your edit, after an enemy spotted cue builds the callout and before a bomb has been planted line for a second escalation. That order keeps the joke focused on the step that caused everything.
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The clip is a roughly eleven-second gaming sound built around a landmine threat, with the danger building as the explosive moment takes over the scene. It feels tense at first and then darkly funny, because a single wrong step turns a normal run into instant panic and over-the-top disaster for everyone watching.