Place it at the end of a waiting scene, just as the delay peaks, then follow it with Okay Let's Go the moment the action finally starts. That order turns a stalled build-up into a payoff, and works best in short gaming clips where the wait is shown on screen.
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This is a brief spoken line from Deltarune, lasting just under three seconds, delivered with rising impatience as the speaker repeats that the wait has gone on too long. It feels exasperated and comic, like a nudge aimed at someone who will not hurry up. The clip comes from Toby Fox's game Deltarune.