Place it at the handover between players in a turn-based edit, using it to mark each new turn before the action resumes. Follow it with a Dun Dun Dun sting when an enemy or boss takes over, keeping the turn cue first so the sequence stays clear for viewers.
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This 15.7-second Myers Turn cue is made for turn-based role-playing games, marking the moment play passes to the next player at the table. It gives that handover a tense, focused feeling, making everyone look up and pay attention before the next move. It works as a clear table signal rather than background noise, giving each turn a distinct start that players can recognise immediately.