Place this clip at the turning point of your edit, just before the payoff shot. Lead into it with the enemy spotted sound effect for the warning, then follow it with the FNAF jumpscare scream when the scare lands hardest.
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This 11-second clip captures Brickbattler in-game audio, raw and slightly distorted with sharp cues that build pressure before stopping suddenly. It feels tense and urgent, with a playful edge of dread, like danger is closing in during a chase. It comes from Forsaken, the Roblox survival horror game.