Place it at the end of a failed run, after the mistake is visible, then follow it with a SpongeBob Fail sound to extend the fail sequence, or lead into it with a Dun Dun Dun sound when the danger is building.
이 사운드에 대해
This two-second arcade effect marks the moment a monster reaches Dig Dug, cutting a run short with a brief game cue. It feels sudden and unlucky, like a mistake you saw coming a second too late, and it lands best as a quick comic sting. The clip comes from the classic Dig Dug arcade game, with music credited to Yuriko Keino.