Burnout 3: Takedown, released in 2004, made crashing rivals its core mechanic, rewarding players for slamming opponents into walls and traffic. The takedown sound became shorthand for that aggressive arcade style, and clips of it later circulated on soundboards and in gaming edits long after the game left store shelves. It still works because the crash is instantly readable, even out of context, and it carries the nostalgia of an era when racing games rewarded destruction as much as speed.