Diablo II, released by Blizzard Entertainment in 2000, introduced jewels as socketable items that could add magical properties to weapons and armour. Players hunted them throughout the game's acts, trading and storing promising examples for later builds. The crisp pickup sound became part of that routine, instantly signalling a find worth checking. Decades later, the same chime still appears in gameplay edits, streams and nostalgia clips because it captures the loot-driven loop that defined the action role-playing genre for many players.