Place it at the start of a flat scene change, then follow it with Mario Jump as the character moves and Pew Pew as the action lands, keeping the order visual first, movement second and impact last for a clean 2D sequence.
Об этом звуке
This is a very short 0.7-second sound effect called 2D, built as a single quick burst that fits a flat visual gag or a sudden switch on screen. It feels light, brisk and a little playful, giving a small jolt of energy without taking over the scene.