The sound comes from the jumpscare tradition made famous by Five Nights at Freddy's, where animatronic characters lunge at the player with a loud scream after a tense quiet period. Clips in that style were cut and shared on soundboards and short video platforms because the scare works even without the game footage. The Asor version keeps that abrupt, distorted blast in a short file editors can drop into any scene, which is why it survives in horror edits, gaming montages, and prank memes long after the original moment.