Bonfires are the central checkpoints of Dark Souls, the 2011 action role-playing game from FromSoftware, where players rest, level up and respawn after death. Lighting one triggers a distinctive chime that signals safety in a world designed to be unforgiving, and that contrast made the sound instantly recognisable to fans. Clips of it spread through gameplay videos, streams and Soulsborne edits, where it now stands for hard-earned progress, a brief pause, or the joke that a player has finally survived long enough to save.