DayZ began as a mod for Arma 2 in 2012 before becoming a standalone survival game, and its sparse sound design became a big part of its identity. There is no music cue or jump scare here, just the everyday noise of a door in a world where buildings are searched for food, gear and shelter. Clips of the door open sound spread through gameplay videos, streams and soundboards because players instantly recognise the moment before a room is cleared.