Place it at the start of a caught-in-the-act sequence, then follow it with the Enemy Spotted sound to underline the reveal before the chase begins. For a stronger payoff, add the FNAF Jumpscare Scream after the chase starts, keeping this alert as the first warning in the scene.
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This is the brief alert that plays when a Moblin enemy catches sight of Link, a sharp little cue that something has just noticed the hero. It feels sudden and tense, like being caught mid-sneak, and it works because the danger arrives in an instant. The sound comes from The Legend of Zelda games, where Moblins patrol and react the moment Link steps into view.