Sekiro: Shadows Die Twice, released by FromSoftware in 2019, built its combat around timing-based deflection, where blocking at the right moment turns an enemy attack into an opening. The distinctive metallic clang became instantly recognisable to players because it marks a successful deflect, often followed by a stagger or counterattack. As gameplay clips and parry compilations spread on video platforms, creators began reusing the isolated sound to give their own edits the same sense of precision and tension, keeping it popular well beyond the game itself.