Sekiro: Shadows Die Twice, released in 2019 by FromSoftware, made deflecting central to its combat, rewarding players who timed a block to the exact moment of an enemy attack. That mechanic produced a distinctive metallic sound that players quickly recognised from countless boss fights and parry compilations shared online. Clipped from gameplay, the effect travelled to soundboards and editing libraries, where creators reuse it outside the game to signal a clean block, a counter or a sudden reversal in a duel.