Bloodborne was released by FromSoftware in 2015 for PlayStation 4, directed by Hidetaka Miyazaki. Unlike Dark Souls, it has no visible poise meter, but enemies still have hidden stagger thresholds that trigger this breaking sound before a visceral attack opportunity. The sound design became iconic among Soulsborne fans for its mix of cracking and fleshy impact. Clips of the effect spread through YouTube and Twitch highlight reels, and creators began reusing it outside the game as a general stagger and break effect for edits and memes.