Mission: Impossible – Operation Surma was released in 2003 for PlayStation 2, Xbox, GameCube and Game Boy Advance, casting players as Ethan Hunt leading the Impossible Mission Force against the Surma corporation. Its short musical cues were named by function in the game files, and this one, IMF_PlayerReward_03a, was tied to player rewards. As game audio rips spread to soundboards, the sting kept its spy-action identity separate from the films and TV series, and creators now reuse it as a compact mission-success cue.