Resident Evil 4 was released by Capcom in 2005, and its game over screen became memorable because of the game's mix of horror tension and punishing combat. Online, creators use this audio as a universal fail cue, especially in gaming montages, rage clips and ironic edits where someone clearly makes the worst possible choice. It still works well because the sound is instantly readable even to people who have not played the game, much like the contrast people use with GTA SA Mission Passed for the opposite outcome.