Spelunky is a roguelike platform game created by Derek Yu and first released in 2008, with the version fans call Classic preserving its original pixel art and sounds. In the game, gold is the main treasure collected while exploring dangerous caves, so its pickup chime became closely linked to progress and survival. As gameplay clips, speedruns, and retrospectives spread online, the sound travelled beyond the game itself. Editors now reuse it as instant shorthand for treasure, profit, and a small victory, because listeners recognise the reward feeling even without seeing the game.