Super Mario Land was released for the Nintendo Game Boy in 1989, with music by Hirokazu Tanaka, and its invincibility theme adapts the well-known Can-Can melody for the handheld's chiptune sound. When Mario collects a Starman, this rapid version replaces the level music for a short burst, a trick the series has reused across later games. Because the melody is instantly recognisable and public-domain in origin, it has lived on in gameplay videos, speedruns and retro compilations, where it still signals a brief, joyful burst of invulnerability.
About this sound
The fast Can-Can invincibility theme from Super Mario Land on Game Boy, used when Mario grabs a Starman and races quickly through levels untouched.
This is the frantic, high-speed music that plays in Super Mario Land when Mario becomes invincible after collecting a Starman. Based on the famous Can-Can melody, it bounces along with bright, chirpy Game Boy tones, rapid arpeggios and a relentless, galloping rhythm that feels like a sprint rather than a stroll. The tune instantly signals that nothing can stop the player for a few seconds, turning a careful platforming run into a reckless dash through enemies and obstacles. Its upbeat, almost comical energy makes it perfect for moments of sudden power, chaos or unstoppable momentum.