In Spyro the Dragon, released for PlayStation in 1998, the villain Gnasty Gnorc turns the dragons into crystal statues, and young Spyro frees them one by one as he travels through the Dragon Worlds. Each rescued dragon speaks before vanishing, often offering advice, and this grateful line became one of the most repeated interactions in the game. Players heard it dozens of times while completing rescues, so it turned into a shared memory from the original trilogy era and later a reusable reaction for any dramatic freeing moment online.